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A two-person team has single line of communication;a three-person team will have three lines of communication;a four-person team will have six lines of communication.A team with n members will have:


A) n! (n factorial) lines of communication
B) n2 (n squared) lines of communication
C) ((n * (n-1) ) / n) lines of communication
D) ((n * (n-1) ) / 2) lines of communication
E) (n2 / n!) (n squared divided by n factorial) lines of communication

F) A) and B)
G) A) and C)

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Which of the following methodologies might be most appropriate if you have a system project with: unclear user requirements;unfamiliar technologies;very complex;must be reliable;a short to medium time schedule and the schedule visibility is somewhat important?


A) Waterfall
B) Parallel
C) Iterative
D) System prototyping
E) Throwaway prototyping

F) A) and C)
G) B) and E)

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Tatiana is developing a staffing plan for a project.Which of the following would she NOT consider in developing such a staffing plan?


A) Matching people's skills with the needs of the project
B) Determining the number of people that might be needed
C) Creating a team with balanced diversity
D) Determining the technical skills needed on the project
E) Selecting people with good interpersonal skills to help with political considerations

F) B) and D)
G) A) and D)

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Which of the following would BEST describe "familiarity with technology"?


A) The aspect of using technologies that analysts and developers are familiar with
B) The aspect of what the business side really wants the system to do
C) The aspect of how quickly the system can be developed and implemented
D) The aspect of how complex the system must be
E) The aspect of how accurate the system must be (such as medical equipment or for games)

F) B) and D)
G) A) and B)

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Micah is a fairly new project manager.He estimated for a project plan (on the planning phase) that the project would cost $50,000 and take 20 weeks.According to the margin of error guidelines for well-done estimates,that could range from:


A) $0 and $100,000 - and between 15 and 25 weeks
B) $10,000 and $60,000 - and between 12 and 28 weeks
C) $0 and $100,000 - and between 0 and 40 weeks
D) $5,000 and $100,000 - and between 10 and 30 weeks
E) $25,000 and $75,000 - and between 10 and 30 weeks

F) C) and D)
G) A) and B)

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Scope creep is when new requirements are added to the project after the original project scope was defined and 'frozen'.

A) True
B) False

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A classic planning mistake mentioned in the textbook is motivating employees with financial rewards instead of recognition and genuine thanks.

A) True
B) False

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What can you do to manage scope creep?

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Make it clear to users and managers that...

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Which would generally NOT be taken into consideration for project portfolio management in an organization?


A) The number of large projects
B) The number of tactical projects
C) The number of high risk projects
D) The number of strategic projects
E) The number of financially feasible projects

F) A) and B)
G) C) and E)

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The science (or art)of project management is setting a schedule and sticking to it no matter what - even if that includes working weekends and adding staff to reach the deadline on time.

A) True
B) False

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CASE stands for:


A) Computer analysis and software engineering
B) Computer-aided software engineering
C) Computer Arbitrated System Engineering
D) Control and System Environment
E) Control and System Engineering

F) B) and C)
G) A) and E)

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Which of the following methodologies might be most appropriate if you have a system project with: clear requirements;very familiar technologies;not all that complex;reasonably reliable;a very long time schedule and the schedule visibility is not important?


A) Waterfall
B) Parallel
C) Iterative
D) System prototyping
E) Throwaway prototyping

F) A) and B)
G) A) and E)

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If you had a project with very clear requirements;familiar technologies;not super complex;reliable;a very long time schedule and where the need for schedule visibility is low - the best methodology might be Extreme programming

A) True
B) False

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System prototyping is BEST characterized as:


A) A 'Quick and Dirty' system
B) A series of versions
C) A method for exploring design alternatives
D) A method for stressing customer satisfaction
E) More explicit testing

F) A) and D)
G) A) and B)

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Throwaway Prototyping balances the benefits of well-thought-out analysis and design phases with the advantages of using prototypes to refine key issues before a system is built.

A) True
B) False

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What is the difference between systems prototyping and throwaway prototyping methodologies?

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Systems prototyping generally ...

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Extreme Programming (XP)stresses customer satisfaction and teamwork.

A) True
B) False

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Using industry standards,the general estimated project time for the Implementation phase is 15%.

A) True
B) False

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If the skills required by a project cannot be met by the available project team,which would probably NOT be a reasonable solution?


A) Use a consultant
B) Use a contract employee
C) Modify the project to use skills inherent on the project team
D) Train the project team (or some of the team) on the skills needed
E) Mentor a team member (like sending a person to work on a similar project to acquire the necessary skills)

F) C) and D)
G) None of the above

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Which of the following is NOT a classic planning mistake?


A) Overly optimistic schedule
B) Failing to monitor the schedule
C) Failing to update the schedule
D) Adding people to a late project
E) Omitting key requirements

F) A) and E)
G) A) and D)

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